During this time Alric, an Avatara of the Nine, is sent east with an army on the advice of the head to recover another magical artifact. Up to this point in their history, their only venture into PC gaming had been a port of Marathon 2: Durandal. Log in. [69] When The Fallen Lords servers closed in November, the only way to play a multiplayer game was via a LAN or AppleTalk, and MariusNet was created as a Bungie.net "emulator", which, like PlayMyth, supported all three Myth games, and thus gave players a way to play The Fallen Lords online. [38] They agree to join the Light, but Soulblighter (Balor's chief lieutenant) springs a surprise attack, trapping The Legion within the Tain; an artifact small enough to hold in one's hand, but which contains a pocket universe of limitless capacity. "[75], Game Revolution's Calvin Hubble rated it a B+, calling it "one of the most impressive looking strategy games to hit the market." 2.1 MB. Applejack, as strong farmer, looks for me like true barbarian. [51] Initially, the developers had planned on using fractal-generated landscapes, but they felt the randomness of such landscapes would make it difficult to design interesting levels, and so all maps were instead constructed by hand. The Legion decapitate him, and take his head to a bottomless pit known as "The Great Devoid",[47] as only by throwing his head into the Devoid can he be destroyed. 11.7 MB. [12], The player has full control over the camera throughout the game, and can move it backwards and forwards, left and right, orbit left and right (keeps the camera focused on a single spot while making a 360 degree circle around that spot), pan left and right (the camera remains in the same spot but the player's point of view moves from side to side), and zoom in and out. Soulblighter is one of the Fallen Lords and Balor's second in command. [62] MythDevelopers were also granted access to the source code for Myth III: The Wolf Age, which was developed by MumboJumbo in 2001. Thus, if he were destroyed, they would lose their power, ending the war. Humanity is in the fight of its life against an undead horde known as the Fallen. Myth: TFL & Myth II: Igne Ferroque, Tympanum Caput, Saxum Pugnus, Pugil Stultus, Tonitrus Femuf, Auris Morsus, Dolabra Index, Fractum Atrox, Muglio Potens, Acerus Malum, Hebes Ictus, Sanguis Ebriosus, Fustis Demens, Mons Latus, Lapicida Venenum, Luctari Furor, Filius Tofus Mola Saccus, Pernix Ultor, Quercus Invidia, Tegula Cutis, Terramotus Calcitrare, Pulvis Ira, Quassare Vis "[50] Bungie had worked on several 3D action games for Mac OS, and Jones' idea was to bring that experience to a real-time strategy game rather than another first-person game. Rabican had been advised by the Head, who claims to be an ancient enemy of Balor, that Shiver's one real weakness was her vanity, and his victory represents the first time one of the Fallen has been defeated. All videos. A small group from The Legion fly over the mountains in a hot air balloon, and rescue Alric. [33][34] The Legion is then ordered to Silvermines to look for The Watcher's arm, lost when Balor freed him from captivity beneath the Cloudspine, as The Nine believe the arm can be used to fashion a weapon to use against The Watcher. [15][16] Projectiles in general, both those used by the player and the enemy, have no guarantee of hitting anything; they are merely propelled in the direction instructed by the physics engine. [10] The player can also order all selected units to scatter and to retreat. [22], In the history of Myth, one particularly celebrated legend is that of Connacht, who, one thousand years ago, saved the world from a race of flesh-eating monsters called the Myrkridia, which had hunted humanity to near extinction over the previous millennium. [26] The Dwarven population became refugees, travelling west, into the land known as The Province. Former adviser to Emperor Leitrim and the third era incarnation of The Leveler, Mjarin, also known as The Head, was responsible for the resurrection of Moagim during the Wind Age and also provided dubious guidance to the Light during the Great War. With limited numbers and dwindling odds, players must overcome the impossible to defeat Balor and the powerful Fallen Lords. 5.6 MB. 165.6 KB. Die Rechte an den Spielen sind im Jahr 2000 in den Besitz von Take 2 Interactive übergegangen. Rabican had been advised by the Head, who claims to be an ancient enemy of Balor, that Shiver's one real weakness was her vanity, and his victory represents the first time one of the Fallen has been defeated. The developers instead wanted their units to move to avoid obstacles ahead of time, as they approached them, such as smoothly weaving through a forest instead of continually heading straight for a tree, only to stop and suddenly walk around it. The Total Codex is ancient book that reputedly has the past, present, and future written within its pages. It's amazing how much these accelerators add to the smoothness of the terrain, the fluidity of camera movement, and the realism of the units and effects. It is the first game in the Myth series, which also includes a sequel, Myth II: Soulblighter, set sixty years after the events of the first game, and also developed by Bungie, and a prequel, Myth III: The Wolf Age, set one thousand years prior to the events depicted in The Fallen Lords, and developed by MumboJumbo. The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. So I asked for help. [51], Implementing pathfinding was a particularly difficult challenge. In more recent times, fifty years prior to the beginning of the game, Balor, a mysterious and evil being, attacked the eastern Empire with an undead army, sacking Muirthemne. The game begins in the seventeenth year of the war in the West, some fifty years since the rise of Balor, with the forces of Light on the brink of defeat; almost the entire land is under the dominion of the Dark, with only one major city and a few smaller towns remaining under the control of the Light. Thus he was told of Connacht's knowledge that he would be the next incarnation of the Leveler and so was asked to help destroy or hide away magical artifacts that may help him after he turns. [3][15] The weather is also something the player must always bear in mind. It's strictly a tactical game. It is also much easier for projectile units to hit enemies below them rather than above them, and as such, positioning of the player's units is an important aspect of the game. Early versions of the game allowed some simple scripts to work for presentation purposes, such as instructing a unit to search the battlefield for the heads of the enemy and collect them in a pile. Thirty-three years later, he headed west. The player can instantly select all units on screen, irrespective of type, by pressing the enter key. [60], MythDevelopers used this material to improve and further develop the games. "[16] However, he was also eager to differentiate the game from the RTS genre, saying, We tried real hard to come up with a term that was different from 'real-time.' [24] Aided by lieutenants known as "Fallen Lords", Balor turned the farmlands surrounding Muirthemne into a barren desert called The Barrier,[25] whilst the Dwarven cities of Myrgard and Stoneheim were captured by Ghôls. [36] However, the army of The Deceiver, heading west, and the army of The Watcher, pursuing the remnants of Rabican's army east, begin to fight one another, with Maeldun using the distraction to retake the passes. The Dark are led by Balor and a group of lieutenants (the titular Fallen Lords), whilst the Light are led by "The Nine"; powerful sorcerers known as "Avatara," chief amongst whom is Alric. He is in command of the Fallen Lords, six sorcerers general of terrible power, who are trying to destroy the world with an army of undead, Trow giants and terrible beasts. [7] To select all nearby units of a given type, the player double-clicks on any individual unit of that type. The Myth series as a whole, and Soulblighter in particular, supported an active online community for over a decade after the official servers went offline. If the dwarf throws the grenade up the hill, it can roll back down. He concluded "When you combine the excellent multiplayer support, the great graphics, and the dramatic gameplay improvements offered by the 1.1 patch, you get a truly remarkable real-time strategy game. This edit will also create new pages on Giant Bomb for: Until you earn 1000 points all your submissions need to be vetted by other At the same time as a comet appears in the western skies, Alric orders the majority of the surviving members of the Legion, twenty-two hundred men, to launch a frontal attack on Balor's fortress in a suicide mission designed to cause a distraction, as he takes the remaining one-hundred men through a World Knot (a teleportation device) to a spot behind the fortress. But the reviewers could see that it had strategic combat on real 3D terrain - something no other game at the time had, something that radically changed how the game was played; an archer could fire farther from the top of the hill than from in the valley. Game » The Tag Editor lets you edit everything from the physics of the game, to the color of the units, how they move, and how they attack. … [3] Myth TFL Polish Strategy Guide. consists of 2 releases. When the player releases the button, any units within the box are selected). Myth The Fallen Lords. The player can also assign manually selected unit groupings to a specific key on the keyboard, and when that key is pressed, it instantly selects the desired group of units. [51] Jason Jones explains, Myth lies on top of a flexible file system, and every one of those little bits that goes into Myth is called a Tag. It is unknown exactly what happened to him, although one theory suggests he went in search of powerful magical artifacts, fearful of the ramifications if such items should fall into the wrong hands. The Bungie servers had not supported The Fallen Lords since November 2001, and the community believed the servers would soon close for Soulblighter as well. [16], Once they had decided on the basic game mechanics, which would ultimately be called "real-time tactics", their first task was to draw up a list of elements they wished to avoid; specifically, RTS clichés, obvious references to J. R. R. Tolkien's Middle-earth, allusions to the Arthurian legend, or any kind of narrative involving "little boys coming of age and saving the world. Follow. Which means that if you blow up an enemy unit, organs fly out and bounce off others - complete with shadows and splat noises." Myth: The Fallen Lords and Myth 2: Soulblighter are a pair of classic Real Time Tactics games for PC and Mac produced by Bungie, the studio now famous for the Halo series, which contains at least one Shout-Out to them.. For Myth: The Fallen Lords on the PC, GameFAQs has 2 guides and walkthroughs. by Bungie - Myth: The Fallen Lords Strategy Guide - IN POLISH. Most viewed. Dec 2, 2003 11:35am. [4] During the game, the player controls forces of various sizes made up of a number of different units, each possessing their own strengths and weaknesses. Strategy Guide/Walkthrough/FAQ. So much attention has been paid to the technology that some of the fun element has suffered. The Leveler is a "transient divinity" within the Myth universe who desires nothing save the complete ruination of the known world. [51], In 1999, Bungie re-released The Fallen Lords for Mac OS and Windows as part of a special edition called Myth: The Total Codex. Terrain in Myth: The Fallen Lords covers a broad spectrum of hills, trees, bogs, lakes, and rivers, as well as weather. He praised the graphics, calling them "simply spectacular." We didn't hire any game designers, writers, or level designers to come up with our game concept and story line. [50] In the United States, the game sold 40,617 copies during 1997. Myth: The Fallen Lords is a real-time tactics game, and as such, unlike the gameplay in real-time strategy games, the player does not have to engage in resource micromanagement or economic macromanagement, does not have to construct a base or buildings, and does not have to gradually build up their army by acquiring resources and researching new technologies. Of the graphics, he wrote "Every part of scenery, from huge boulders to arrow heads, is tracked in 3D space. [27] Tyr, the last free city of the south, was destroyed five years later, ten years prior to current events,[28] leaving only the free cities of the west to stand against Balor. Library. The story is told through the journal entries of a soldier in "The Legion", an elite unit in the army. Macintosh and PC versions of Myth, all our internal tools, and our online service were essentially developed by only six people, and everything shipped on time with no major glitches. Dieses Paket enthält 17 Icons zur kostenlosen Verwendung. It's not a simple good-evil dichotomy. send you an email once approved. [77], GameSpot's Michael E. Ryan scored the game 8.9 out of 10, arguing that upon the initial release, "standing between Myth and gaming perfection were an absurd level of difficulty, a poorly implemented unit-facing command, and a handful of nitpicky flaws." In single-player mode, only Light units are playable, but in online multiplayer mode, the player can control both Light and Dark units. The 3D models were imported into the game using Fear, while the 2D sprites were cleaned up in Adobe Photoshop and imported and animated using Extractor. Of particular significance is that Rabican (one of The Nine) kills Shiver in a "dream duel." Levels of Myth, Units of Myth, Special Abilities and Dream Spells, and Plugins Myth is a real-time tactics game where players are given a pre-determined selection of unitswith their own strengths and weakness, without the option to recruit any further units later in battle, emphasizing the tactics aspect of the gameplay. The plot follows the activities of "The Legion", an elite unit in the army of the Light, as they attempt to turn back the tide and defeat Balor. Shocked at their escape, Soulblighter flees, but news soon arrives that Maeldun has lost Bagrada, and The Deceiver has crossed west. By Ron Dulin on December 2, 2003 at 11:35AM PST. [8], Once one or more units have been selected, the player can click on the ground to make them walk to the selected spot, or click on an enemy to make them attack. Given its incomplete state at such a late stage of development, there was little choice but to drop this functionality."[51]. "[73], According to Alex Seropian, co-founder of Bungie, The Fallen Lords cost roughly $2million to develop and market, by far Bungie's most expensive game up to that time, and as such, they needed it to be financially successful, especially as it was their first original PC game. Myth II: Soulblighter is a 1998 real-time tactics video game developed by Bungie for Microsoft Windows and Mac OS.Published by Bungie in North America and by GT Interactive Software in Europe, the game was also ported to Linux by Loki Entertainment.It is the second game in the Myth series, and a sequel to Myth: The Fallen Lords.In 1999, an expansion pack, Myth II: Chimera, was released. Myth: The Fallen Lords by Johnny Law ‹ Part #4 Part #6 › Return to LP Index. The graphics and realism are breathtaking, if only the single player game wasn't so difficult. Kostenloses Myth: The Fallen Lords Icon Set zum Herunterladen unter +2500 Icon-Kits. The game tells the story of the battle between the forces of the "Light" and those of the "Dark" for control of an unnamed mythical land. [62] With the blessing of Take-Two Interactive, who had acquired the rights to the Myth intellectual property in 2000,[63][64] Bungie released their entire archive of Myth-related materials to MythDevelopers, including the source code and all artwork featured in the game. [66], Prior to disbanding, MythDevelopers created and operated PlayMyth.net, the most popular online Myth server after the official servers were taken offline. Experience increases attack rate, accuracy, and defence, and any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type). He also lauded the online multiplayer mode. As such, 90% of the game's source code was platform independent, with 5% written for PC subroutines and 5% for Mac-specific functionality. Sign up. Most recent. "[51] Zartman further states "we wanted to capture the feeling that you get watching large groups of people clashing on the open field. If archers are firing at enemies who are engaged in melee combat, they may also hit the player's own units instead of the enemy, causing the same amount of damage. [55], Loathing was specifically built around the Myth engine and allowed the team to modify the 3D landscape, apply lighting, determine terrain type, script the AI, and position structures, scenery, and enemies. And the AI was crude. However, the mini-map does not initially display the entire battlefield; the player must explore the area for it to become fully mapped. The game begins seventeen years after Balor crossed the Cloudspine, with the forces of Light losing the war badly. [80], The game also won numerous awards, including "Real-Time Strategy Game of the Year" from PC Gamer,[3] "Strategy Game of the Year" from Computer Gaming World,[76] and "Game of the Year" from both Computer Games Strategy Plus and Macworld. If the planned path caused the unit to hit an obstacle, the path was altered, with the AI choosing whether deviating to the left or the right was the shorter option. For a few of the more difficult pieces we used a disassembler to take apart the client code, and also a debugger to trace through the code. One of the Fallen Lords and the main antagonist of Myth II, Soulblighter sought to usher in a new dark age of chaos and suffering. [35] The Legion find the arm, but soon thereafter, a volcano erupts, melting the snow on the Cloudspine, and allowing The Deceiver to move west. And we're calling it 'tactical' because there are no elements of the game that focus on resources or management. [5], Basic gameplay involves the player selecting and commanding units. Although The Fallen Lords employs a fully 3D terrain, with 3D polygonal buildings, the characters are 2D sprites. Balor). This is accomplished by "gesture clicking" - using the mouse to indicate which way the units will face when they reach their destination. The youtube premiere of the Myth TFL intro, featuring a berserker who risks his hide to bring back the mysterious head to the camp at Llancarfan. : The Fallen Lords in Myth are turned by a single, powerful sorceror (e.g. The Legion successfully retrieves the codex while skirmishing with the Fallen Lord known as the Watcher. At the same time, The Watcher attacks Rabican's army, crushing it. One of the Fallen Lords who participated both in the Great War and Soulblighter's campaign, Shiver is a powerful sorceress who possessed knowledge of the Whisper Dream. After beating the first couple of levels, the enjoyment could quickly turn to nausea as try after try fails to pass one single level. The font manager supported antialiased, two-byte fonts, and a variety of text-parsing formats, allowing international localizations to be completed relatively easily.[51]. There's just no good way to cheat with the physics.[55]. "[51] The team selected Java as the basis for the scripting language. 0. followers. If you haven't played Myth: The Fallen Lords or want to try this strategy video game, download it now for free! These groups have worked to provide ongoing technical support for the games, update them to newer operating systems, fix bugs, release unofficial patches, create mods, and maintain online servers for multiplayer gaming. Believing they can do nothing to save any of the remaining free cities from The Deceiver, Alric hopes to achieve a more important victory; during his captivity in The Barrier, he learned that to ensure the obedience of the Fallen Lords, Balor bound them to his will, and is channeling his power to them. The makers of Marathon bring all the fun of a medieval siege to your PC. Myth is a 3rd-person real-time tactical combat trilogy originally created for Windows, Macs, and Linux by Bungie Software, with the third game being made by MumboJumbo after Take-Two Interactive bought the rights. "[49], Dubbed "The Giant Bloody War Game",[49] the team's initial inspirations for Myth were films such as Mel Gibson's Braveheart, "with its close-up portrayal of bloody melees between large forces," and literature such as Glen Cook's The Black Company series, "in which gruesome tales of battle contrast with engaging and intriguing characters. MYTH: THE FALLEN LORDS" - comic book. Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS.There are three main games in the series; Myth: The Fallen Lords, released in 1997, Myth II: Soulblighter, released in 1998, and Myth III: The Wolf Age, released in 2001. As he explains, "We had hoped that user scripts could be written for extensible artificial intelligence, as well as custom formations, net game rules, and map behaviors. [71], The Fallen Lords received "universal acclaim" upon release, and holds an aggregate score of 91 out of 100 on Metacritic, based on nine reviews. [32], News soon reaches The Nine that Alric's army has been destroyed, and he has been captured by The Deceiver. We're calling it a "multimetric tactical game." Myth The Fallen Lords's channel, the place to watch all videos, playlists, and live streams by Myth The Fallen Lords on dailymotion. Myth (engl. However, The Deceiver is also in Silvermines searching for the arm, as he and The Watcher were enemies before the rise of Balor. Speaking of the game's physics engine, Jason Jones explains; if you want to have an archer hit a target that's at a higher elevation and moving, you have absolutely no alternative but to solve the equation. Corey Feldman Interview Level select. [79] By 2000, the game had over 100,000 people registered with online accounts at Bungie.net. [6], When it was released, The Fallen Lords could be used for multiplayer gaming on Bungie, TEN, or via a LAN on PC or AppleTalk on Mac. : The Black Company is narrated in the first person by the Company annalist. [3] Arrows, for example, may miss their intended target due to a small degree of simulated aiming error that becomes more significant at long range, or the target may move out of the way, or behind a tree or building. He once was the Hero of the Wind Age, Connacht the Wolf, However after he killed Moagim the Faceless Terror , owing to the Cycle of Light and Dark, he was possessed by the spirit of the Leveler at the beginning of the next age. [43] The plan works; The Watcher is killed, scattering his army and clearing the way ahead, whilst Soulblighter breaks off his pursuit.[44]. [54] To bring the 3D environment and the 2D characters together and construct each level, the team developed four separate programming tools; "Tag Editor" edited the constants stored in the cross-platform data files; "Extractor" handled the 2D sprites and the sequencing of their animations; "Loathing" acted as the map editor; and "Fear" dealt with the 3D polygonal models such as houses, pillars, and walls. by Bungie - Myth: The Fallen Lords Manual - IN POLISH. [30] After this a detachment of the Legion is sent to the ruins of Covenant, a major city destroyed in the earlier years of the war, to find the Total Codex. However, not only did he survive, he defeated them, ultimately imprisoning them in a magical prison known as the Tain, built for him by the Dwarven smiths of Muirthemne. We initially made a partial Myth 2 server to get the basics down, then spent hundreds of hours figuring out the differences in packet structure in Myth 1. [51], As the team was more familiar with developing for Mac OS, the initial coding was done on a Mac using CodeWarrior. Myth: The Fallen Lords Preview The makers of Marathon bring all the fun of a medieval siege to your PC. [21], Multiplayer games include "King Of The Hill" (a hill on the map is marked with a flag, with the hill captured when one or more of a team's units move within a certain range of the flag and eliminate any enemy units in the same area; the winner is the team who controls the hill for the longest amount of time), "Steal The Bacon" (somewhere on the battlefield is a ball; the object is to get the ball and keep it away from the opponents, with the winner being the last team to touch the ball), "Balls On Parade" (each team has a ball; the object is to capture as many of the opponents' balls as possible, with winner being the team in possession of the most balls at the end of the game), "Flag Rally" (a number of flags are on the battlefield, with the winner being the first player to touch them all), "Territories" (a number of flags are on the battlefield, with the winner being the team to capture and hold the most flags), "Scavenger Hunt" (a number of balls are on the battlefield, with the winner being the first player to touch them all), "Captures" (a number of balls are on the battlefield, with the winner being the player who is in possession of the most balls at the end of the match), "Body Count" (team deathmatch), and "Last Man On The Hill" (whichever player owns the hill when time runs out is the winner). [78] The game did prove a commercial success, selling over 350,000 units worldwide at roughly $40 per unit, earning the company $14million,[53] and becoming Bungie's most successful game thus far. [50] The success of the game also helped Bungie rank #101 in Inc.'s 1998 list of the 500 fastest growing private corporations in North America. Damas was Connacht's lieutenant during the Wind Age and was his closest friend. [62] PlayMyth went offline in October 2007 after it was repeatedly hacked,[67] with the most popular servers becoming MariusNet.com and GateofStorms.net. However, he praised the v1.1 update, which dealt with the difficulty and unit-facing problems, and as such, argued, "Myth can now rightfully claim its place among the best strategy games on the market." As such, their assessment of the pathfinding in the final version of the game was that "it works pretty well and provides the effect we sought, but there's definitely room for improvement."[51]. Whatever the truth about his disappearance, Connacht was never seen again.[23]. One side is sort of the good guys, because the narrator is on that side, but they're not on a moral high ground over their opponents. You import your map into it, you change the heights, and you place your units on the map in Loathing. Lords of the Fallen is an action role-playing video game developed by Deck13 Interactive and CI Games. These goals can involve killing a certain number of enemies, defending a location, reaching a certain point on the map, escorting a unit safely to a certain area, or destroying a specific object or enemy. We worked closely with people from 3dfx and Rendition and added support for their chipsets in about a week. He concluded "Myth is a great game to look at. [42] Leaving a garrison of men behind to delay the pursuing Soulblighter, Alric plans to attack The Watcher using arrows tipped with bone from his arm. "[57], PC Zone's Jamie Cunnigham scored it 8 out 10, praising the interface, the range of units, the level design, multiplayer mode, and the use of the camera during battles. There's no big quality assurance department here at Bungie; the public did our testing for us, and we listened to them as seriously as if they were coworkers on the project. Wir haben im genauen Lords of the fallen character builds Test uns die empfehlenswertesten Artikel verglichen sowie die brauchbarsten Eigenschaften verglichen. Myth truly is the combined vision of our team, and each of us feels that it was our game. [51] Jason Regier wrote of working with 3D graphic accelerators; When the project started, 3D acceleration hardware was only just starting to become popular. [50] In 2012, The Fallen Lords was listed on Time's All-TIME 100 greatest video games list. Beim Lords of the fallen character builds Vergleich schaffte es unser Gewinner in fast allen Kriterien das Feld für sich entscheiden. [51], One of Regier's few disappointments was that during the early stages of promotion, Bungie advertised a scripting language that would allow players to modify elements of the game. This meant designing the game from the ground up to be cross-platform compatible, rather than developing it for one operating system and then porting it to another. [56] Shortly after the game was released, Bungie issued a v1.1 upgrade patch, which reduced the difficulty of the single-player campaign and added support for Rendition's Redline,[57] and 3dfx's Voodoo Rush. To create the texture maps for the terrain, the artists used Photoshop to draw the equivalent of an aerial photo, and then applied it to the 3D landscape using Loathing. Sort by: Most recent. Though she lost, and her influence upon the world has diminished, her primary followers, the Trow, still openly disdain Wyrd's creations. Soulblighter turns into a murder of crows and flees, moments before a massive explosion erupts from within the Devoid. The Fallen Lords was originally conceived by Jason Jones as Bungie were nearing the end of development of Marathon Infinity in late 1995. Eventually, every human city to the east of the Cloudspine Mountains fell under Balor's control. Myth The Fallen Lords. Bei der Endnote zählt eine Vielzahl an Faktoren, um relevantes Ergebniss zu bekommen. [31] Rabican holds Seven Gates, and The Legion hold Bagrada, but their victory is tempered by the fact that The Watcher (another of the Fallen) remains behind their lines, and Alric and his army are trapped beyond the Cloudspine. The game then cuts to The Legion as they head to the city of Madrigal, headquarters of The Nine, which is under siege by Shiver (one of the Fallen), with the army planning to attack her from behind. Of particular significance is that Rabican (one of The Nine) kills Shiver in a "dream duel." 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