Some abilities can give a character, or his or her allies, bonuses on other abilities, either persistently until certain conditions are fulfilled or for the rest of the round. Likewise, any character with a level lower than the prosperity level may immediately advance their level to match. Welcome to the solo scenario book! Bosses perform special actions on their turn that are summarized on their stat card. The rules that follow will deal specifically with playing the game in campaign mode. If a monster has multiple attacks, it will choose the focus of its other attacks following normal focus rules, excluding figures it is already attacking. Otherwise, it is shown to the left of the modifier value (f). The condition remains on the figure until the requirements for removing the specific effect are met. The total amount of experience needed is written below each level (c). Each reference number applies to both the city and road event decks. Characters can still become exhausted as normal if they are unable to rest or play cards, except that their figure remains on the map and can still be targeted by monster attacks. Some attacks may have either Advantage or Disadvantage. When the ability has been used once for each space on the card, remove the card from play by placing it in the lost pile. If there is a tie between two monster types, the players decide which goes first. If an item is gained as a reward, players should find one copy of that item from the deck of unavailable items and give it to one of the present characters. 29–32 for details). A list of abilities (c). Some persistent bonuses will also give a character experience, denoted by , when that charge of the bonus is expended (b) (i.e., when the character token moves off that slot). Example: The Spellweaver plays her Frost Armor ability, which negates the next two sources of damage against her. If a figure is both poisoned and wounded, a Heal ability would remove both conditions but have no other effect. The character may perform any other town activities beforehand, but he or she cannot play any new scenarios using a character with a fulfilled personal quest. Abilities cannot affect allies unless the card or rules specify otherwise. However, characters are limited in the number of items they can equip (bring into a scenario). Next, players should decide which ability cards they would like to put in their hand, choosing from the pool of those available to them. An adjective title (h). Conditions, elemental infusions, or other special effects of the attack (d). The prosperity points are tracked along the bottom of the map board, and the town will attain new levels when reaching the designated thresholds. 42–48 for details), then the party will still need to travel to a new scenario and complete a road event unless the new scenario is linked to Gloomhaven or it is being played in casual mode. When a personal quest is fulfilled, the personal quest card is removed from the game. When attacking, the base attack value written on the card can be modified by three types of values in the following order. During a player’s turn, the two played cards will be used to perform actions and then are either discarded, lost, or activated, depending on the actions that were taken. It will simply move according to the above rules and then use its other abilities as best as it can. Multiple shield bonuses stack with one another and can be applied in any order. Playing ability cards is what allows a character to perform actions in a scenario. Lastly, when a character retires, all of their item cards go back into the shop’s supply. When a player creates a new character, he or she gains access to that character’s character mat and deck of Level 1 and “X” ability cards. You signed in with another tab or window. 8 1 2 4 1 2. A space to track party achievements (d). The character cannot act at all and is considered to have an initiative of 99 for the purposes of monster focus. If players desire to reduce the variance in damage caused by the “2x” and “Null” attack modifier effects, they can instead treat BLESS and the standard “2x” cards as a +2 modifier and CURSE and the standard “Null” cards as a -2 modifier. BLESS – If a figure is blessed, it must shuffle a BLESS card into its remaining attack modifier deck. If a single augment lists multiple element uses, all elements must be used to activate the augment. 5 Shuffle the Zombie cards into one deck and the Equipment cards into another, then place These cards will form the player’s hand, and only cards in the player’s hand may be used during a scenario. The reference number of the event cards (k) added to each deck when the character class is unlocked (not present on the six starting classes) and of event cards (l) added the first time the character class retires (see Announcing Retirement on p. 48 for details). Note that it is not necessary to keep track of the rounds for most scenarios. At the end of its next turn, the STRENGTHEN token is removed. If there are no conditions specified or positions marked, the card may remain in the player’s active area for the rest of the scenario and can be removed from play at any time by placing it in the lost pile. However, any ranged attack targeting an adjacent enemy also gains Disadvantage for that target. A retaliate bonus can also be accompanied by a “Range Y” value, which means that the retaliate damage is applied to any attacker within Y hexes. This space also includes a track for checkmarks (i) attained through battle goals. Even if a character is exhausted, as long as the scenario was successfully completed, that character can still complete his or her battle goal, earn scenario rewards, and keep all the money and experience he or she collected before becoming exhausted. They will not move or attack unless these actions are listed on their card. All added effects should be considered to have a positive but undefined numerical value. ), but they cannot do so because they do not have a sufficient amount of that thing to lose, they lose what they are able to lose and continue resolving the event. The E-Myth Revisited: Why Most Small Businesses Don't Work and, Boundaries: When to Say Yes, How to Say No, Good to Great: Why Some Companies Make the Leap...And Others Don't. Conditions are applied regardless of whether the corresponding attack does damage. The makeup of the party will change over time, especially as characters retire and new characters are created. “Main line ability” refers to an ability written in large font (as opposed to modifiers written in a smaller font under the main line): The base cost associated with any enhancement depends on the sticker and what ability the sticker is enhancing. If the retaliating figure is killed or exhausted by the attack, then the retaliate does not activate. If a card is used this way, it is always discarded, regardless of what is printed on the card. Rule Book_3p V2.pdf. A thematic introduction to the event (c). This is represented by moving the corresponding element’s token to the “Strong” column of the elemental infusion table at the end of the turn in which the ability was used. Numbered circles on the map (c) represent scenarios that can be unlocked through the course of playing the campaign. So I came into writing a rule book for Gloomhaven thinking it would be much simpler. If nothing happens, download GitHub Desktop and try again. A scenario’s level can be set to any number from 0 to 7, but cannot be changed once the scenario begins. In addition, any ability which specifies a range can only be performed on a figure within line-of-sight. Also note that two hexes separated by a wall line are not considered adjacent, and range cannot be counted through walls. If nothing happens, download Xcode and try again. No character may own duplicates of the same item. Traps and other terrain effects of hexes must be resolved when a figure enters them with normal movement. “Collective” rewards or penalties are distributed among the party, and rewards or penalties specified as “each” are applied to each character in the party individually. Place a token on the first marked position of the card’s action and advance it one space each time the effect is triggered, left to right, top to bottom. 24 Personal Quest Cards 46 Damage Tokens 10. When the game box is opened and the campaign begins, the city’s available supply should consist of all copies of Item 001 through Item 014. If she only has Move 1, however, she will stay where she is and not attack. If it could melee attack three or more targets, it would move 3 hexes (d) to be adjacent to all three characters. At certain points in the book, players will be directed to stop reading until certain conditions are met. 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